using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_HeroFeatureTip : UIBaseData
    {
        public HeroData heroData;

        public static UD_HeroFeatureTip Create(HeroData heroData)
        {
            var d = ClassPool<UD_HeroFeatureTip>.Get();
            d.heroData = heroData;
            return d;
        }

        public override void OnReset()
        {
            heroData = null;
        }
    }
}
